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Wildlife

Birds of Oakhaven

16 species, all of them British, all of them where you would actually find them. Pigeons on the roofs of Radworth, rooks on the golf course, a wren in the hedge and swans on the river. No seagull-shaped stand-ins and nothing that belongs on a different continent.

A pigeon that flies like the photographs

Most games flap a bird's wings up and down like a toy: the same speed both ways, the wing held flat. A real pigeon does not, and we can say exactly how, because Eadweard Muybridge photographed one in 1887. His plates 755, 756 and 757 in Animal Locomotion, "Pigeon flying", catch a single bird frame by frame from the side and from the front. They are in the public domain. Here is plate 756.

A Victorian photographic plate: two rows of twelve small sepia photographs of a pigeon in flight against a gridded background, each catching the wings at a different point in the beat.
Eadweard Muybridge, Animal Locomotion, plate 756, "Pigeon flying", 1887. Public domain, via Wikimedia Commons.

What the photographs show is not what you would guess. At the bottom of every downstroke the wingtips finish below the bird and ahead of its head: the wing sweeps forward all the way down. At the top the wings are up and behind the shoulders, and on the way back up the wing folds in tight before it opens again.

We also read the Harvard study of pigeon takeoff and landing by Berg and Biewener, which measured how the angle of the beat changes from a takeoff to a landing. Our first reading of it was wrong. Its angles are measured against the ground, not against the bird, so we had the takeoff sweeping the wings backwards. Laid against Muybridge's photographs, the answer was simpler. Relative to its own body, a pigeon beats down and forward when it takes off and when it lands. What changes is the angle of the body, nose up to climb and tilted back to brake.

So the town pigeons now have three animations of their own, built from those references:

Walk at a pigeon in the game now and that is the order you see them in: takeoff, flight, landing, then settling down to rest.

Three rows of ten numbered frames of a grey model pigeon seen side-on, in the style of a Victorian photographic plate: one wingbeat in flight, then a takeoff, then a landing.
Our version of the plate: the game's three pigeon animations rendered side-on. Top, one wingbeat, a sixth of a second. Middle, the takeoff. Bottom, the landing.

What we have not solved yet

Reading birdsong by eye

The next eight birds to join the hedgerows are the house sparrow, chaffinch, goldfinch, greenfinch, bullfinch, coal tit, yellowhammer and collared dove. Each one gets its own voice: its song, its call and, where it has one, its alarm. No borrowed chirps, and no one generic "small bird" noise played for all of them.

The voices come from real field recordings, released free on Freesound under CC0 or CC-BY, chosen from Britain wherever we could find them. A field recording is a minute or two of a hedge, not a clean sample. It has other birds, wind, a car going past and long stretches of nothing. So before cutting anything we drew every recording as a spectrogram, a picture of sound with time running left to right and pitch running bottom to top. On a spectrogram a chaffinch and a passing van look nothing alike, even when they overlap.

For each recording a script marked every moment where the bird's own pitch band was at least ten decibels louder than the rest of the file. One minute of house sparrow gave twenty-five candidates. We then looked at each candidate on the picture and picked the cuts where the bird is alone and close: two different chaffinch phrases from one long recording, for example, so the song does not repeat identically, and three different sparrow sounds for its song, its alarm chirp and a whole bush of them chattering.

Most of these birds were recorded beside a road, and traffic sits far below anything a small bird makes. Left in, every chirp would come with a car underneath it. So each cut has the low end filtered off just under the bird, and the dashed blue line on each panel below marks where. That line sits at 2 kHz for the coal tit and yellowhammer and at only 200 Hz for the collared dove, whose coo is the lowest voice of the eight. Every clip is mono, so the game can place it in the hedge it comes from. Last of all we drew the thirteen finished clips again as one sheet, below, to check that every cut lands on the bird and not on the gap beside it.

Eight spectrograms in two columns, amber on dark grey, one per bird call: house sparrow, chaffinch, goldfinch, greenfinch, bullfinch, coal tit, yellowhammer and collared dove. Each shows its call as bright marks, with a dashed blue line near the bottom marking the filter.
The eight voices as the game plays them, each drawn over the same three seconds and the same 0 to 10 kHz. Brighter is louder. The dashed blue line is the filter: everything below it was traffic and has been removed. Recordings from Freesound by BeeProductive (CC0), TheKingOfGeeks360 (CC0), Sacha.Julien (CC0), BeeProductive (CC0), ERH (CC-BY), Walking.With.Microphones (CC0), reinsamba (CC-BY), reinsamba (CC-BY), klankbeeld (CC-BY).

Read the panels and you can see the field guides' descriptions. The chaffinch's song runs down the scale as a rattle and ends in a flourish. The yellowhammer's "a little bit of bread and no cheese" is a quick run of short notes and then the long "cheese". The greenfinch's wheeze is one long slide downwards, and the collared dove is three low notes repeated, far below everything else on the page.

Behaviour from the field guides

A bird that sounds right but behaves like every other bird still gives the game away. So for each new species we read its RSPB and Wikipedia pages and pulled out every line about how it moves, feeds, flies, flocks and calls, and how wary of people it is. Each species' behaviour comes from those notes, not from a template.

The birds already in the game were built the same way: the blackbird stops, cocks its head and listens, the blackbird and magpie head for cover in rain and wind, and the song thrush flushes out across the road before it climbs, which is how thrushes really get hit by cars.

Every bird in the game

Pictures marked "In the game" are frames from Second Chance. Those marked "The game model" are the same models lit in a plain studio so you can see them properly. Hedgerow portraits are still to come.

Town

A blue-grey feral pigeon with a green neck, orange eyes and pink feet standing side-on in grass, its folded wings showing two dark bars.
Feral pigeon32 cmWorks the pavements for dropped litter, scatters when you walk at it, and roosts at night. Radworth alone gives it over a thousand places to land: the ridge of every terraced house, two spots in every oak and the top of every bus stop.In the game
An all-black blackbird with an orange bill standing side-on in grass.
Blackbird25 cmHops across the grass, stops, cocks its head and listens. Heads for cover at night, and when the rain or the wind gets up.In the game
A black and white magpie with a long blue-black tail and a white shoulder patch standing side-on in grass.
Magpie46 cmMostly tail. Stands sentry, struts over to inspect anything new, and shares the town's bad-weather sense with the blackbird.In the game

Fields and the golf course

A black rook with a long pale bill standing side-on in grass.
Rook45 cmOut on the golf course fairways. Built on the magpie's behaviour but with its own body: a short square tail and the pale bare face, because at fairway range the silhouette is the only way to tell a corvid apart.In the game
An all-black carrion crow in grass with its wings half raised and its bill open, calling.
Carrion crow47 cmAll black, heavy bill, no bare face. Walks about in the lane and is the last thing to get out of your way.In the game
A wood pigeon standing in grass: blue-grey with a green nape, a white patch on the side of its neck, a pinkish breast, pale yellow eyes and a dark band at the end of its tail.
Wood pigeon41 cmBigger than the town pigeon, with the white neck patch and the white wing bar. Clatters out of the hedge when disturbed. The one bird the butcher will buy.In the game

Hedgerows

A robin with an orange face and breast and olive-brown wings and back standing side-on in grass.
Robin14 cmOut from six in the morning until seven at night, the last small bird still about at dusk.In the game
A small russet-brown wren standing side-on in grass.
Wren9.5 cmThe smallest bird in the game: warm russet brown, finely barred, under ten centimetres from beak to tail.In the game
A dunnock with a slate-grey head and breast and brown wings standing side-on in grass.
Dunnock14 cmStreaky brown back, slate-grey head. Easy to mistake for a sparrow until you look.In the game
A blue tit with yellow underparts and blue wings and tail standing side-on in grass.
Blue tit11.5 cmCobalt cap, white face, yellow front. The most colourful thing in the hedge.In the game
A great tit with a yellow body and olive-green wings standing side-on in grass.
Great tit14 cmBlack head, white cheeks, and the black stripe down the yellow breast.In the game
A pale buff song thrush with brown wings standing side-on in grass.
Song thrush22 cmSpotted cream breast. When it panics it flushes OUT across the road before it climbs, which is how thrushes really get hit by cars.In the game
A linnet with a red breast and head and brown wings standing side-on in grass.
Linnet13.5 cmRed-breasted in the breeding season. Panic-flushes low across the road like the thrush.In the game

The river

A mallard drake with a green head, white collar, chestnut breast and blue wing patch swimming on the river.
Mallard58 cmDrake and duck are separate models, not one recoloured: green head and chestnut breast for him, mottled brown for her. Both carry the blue wing patch.In the game
A white mute swan with an orange bill swimming on the river.
Mute swan1.5 mCob and pen are modelled separately, the biggest birds on the river by a distance.In the game
A Canada goose with a black neck and head, a white chinstrap and a brown body swimming on the river.
Canada goose1 mBlack neck, white chin strap, and never far from the water.In the game

Elsewhere