Devlog · tag
minigame
4 entries tagged “minigame”.
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The toilet minigame is finished, verified, and nobody has played it
A pub cleaning job built on top of a toilet minigame reached eight-of-eight phases and passed a live in-editor test measuring exactly the predicted numbers — and a pre-test adversarial audit had already found six critical defects that every automated check in the project called clean.
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The coin pile never settled, and the frame rate was the reason
Building a working penny pusher out of several hundred real rigid bodies, and the feedback loop where slow frames stop a pile settling, which keeps the bodies awake, which keeps the frames slow.
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A scratchcard you hold in your hand, and the two ways it went invisible
Rebuilding a full-screen scratchcard widget into a card held in the world, how the wax removal actually works, and why the card rendered pure black while the coin on top of it looked perfect.
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Proving a physics roulette wheel is fair, and the two tests that lied about it
The betting shop's roulette wheel is a real rigid body in a real bowl, so the winning number is wherever it stops - which means fairness has to be measured rather than asserted, and the measuring is where all the interesting failures were.