Devlog · tag
debugging
2 entries tagged “debugging”.
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One playtest, thirty defects, and three of my own diagnoses were wrong
A human drove the game while an agent fired 2560x1440 captures and read every frame as it landed. It found about thirty defects in one sitting, closed a bug that had been open for twelve days, and — just as usefully — produced three confident diagnoses that a readback then demolished.
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Claude Code desktop app closes instantly on launch — and Windows "Repair" doesn't fix it
The Windows app exited on its own and then refused to open at all; three plausible fixes (Windows repair, pruning a 6 GB session-history folder, a GPU setting) all did nothing, and the real cause turned out to be the app restoring a saved in-app browser preview pointed at a local dev server.