Devlog · tag
emissive
2 entries tagged “emissive”.
-
Substantially Enclosed
An NPC who stops three metres short of a nightclub toilet because a 1.05 m doorway is too narrow for a navmesh agent radius of 35 cm, a heater whose emissive material pulsed to the music, a light A/B test in Unreal Engine 5.8 where 400, 120 and 0 lumens all looked the same, and a hall and cellar blown out white by a pinned exposure and the editor sitting on Low scalability.
-
The Fix That Emptied the Street
A Thursday spent putting gutters, downpipes, chimney pots, aerials and satellite dishes