Devlog · tag
lighting
2 entries tagged “lighting”.
-
Eleven in the morning rendered like dusk — the camera was cancelling out the difference between day and night
The daytime street looked identical to the night street, and it was not a grading problem — the sun was set to ten lux against a real daylight figure near a hundred thousand, and with no outdoor exposure authority the automatic metering re-normalised both to the same mid grey.
-
A dancer on the beat, because the beat is a number and not a signal
The nightclub got a music-reactive light rig and one dancer who moves in time with the track, and the reason it works is that tempo is measured offline and baked while only loudness is read at runtime.