Devlog · tag
vehicles
3 entries tagged “vehicles”.
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Far too harsh on the keyboard — the ebike's steering had no smoothing
A digital keypress was assigned straight to the steering axis, so the bike went from zero to full lock in one frame; here is the fix, a headlamp that came on three hours after dark for an unrelated reason, and an honest note that nobody has ridden any of it yet.
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Ten cabs, one road graph, and the bugs only a fleet could find
Building a working taxi firm — book from the in-game phone, ride in the back, pay on arrival — and the failures that a single test vehicle had hidden for months.
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Twelve bus stops, and seven of them landed on the empty ring road
Putting a timetabled bus on a real route through the estate — how the stop siting quietly collapsed, why the driver ended up crumpled on the cab floor, and what is still untested.