Devlog · tag
navigation
2 entries tagged “navigation”.
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Pivot Point
Foliage with material wind placed in a HISM floats metres above the ground in Unreal Engine 5.8, because the branch-wind term measures distance from ObjectPivotPoint and in an instanced host that is the host's origin; also NPCs stuck walking into their own inward-opening front door because the nav link runs down the hinge line, NPCs brushing through hedges whose collision box is shorter than the mesh, and a simulated bin round that never picked up a bin because one data list was in street order and the other in visit order.
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Seven Stops on an Empty Road
Putting a timetabled bus on a real route through the estate - how the stop siting quietly collapsed, why the driver ended up crumpled on the cab floor, and what is still untested.