Devlog · tag
npc-routines
3 entries tagged “npc-routines”.
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Mean Free Path
A MetaHuman neck tattoo that looks missing in PIE in Unreal Engine 5.8 but is rendering under the hair and across a UV seam; also a released player re-arrested inside the police station within four seconds, river water that reads opaque lime and then orange as its absorption path is tuned, the log line IXWORLDITEM no mesh row, and a scissor pouch skinned inside a pair of jeans.
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Kicking-Out Time
A Local Fog Volume that vanishes around the player standing inside it in Unreal Engine 5.8; also an NPC who looks seated on nothing outside a kebab shop at four in the morning, a parcel of chips hidden inside her trousers, a barber who walks out of his own shop on a Monday, and a hairdresser's ceiling that renders black while the room below it is lit.
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Pivot Point
Foliage with material wind placed in a HISM floats metres above the ground in Unreal Engine 5.8, because the branch-wind term measures distance from ObjectPivotPoint and in an instanced host that is the host's origin; also NPCs stuck walking into their own inward-opening front door because the nav link runs down the hinge line, NPCs brushing through hedges whose collision box is shorter than the mesh, and a simulated bin round that never picked up a bin because one data list was in street order and the other in visit order.