Devlog · tag
fishing
3 entries tagged “fishing”.
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Reachable
Thirty collectible treasures in an Unreal Engine 5.8 cave that the player could never reach because every one sat past a sealed choke and two were inside stalagmites, street litter bins placed by script hanging 40 cm over the kerb on diagonal roads, pickup money in a World Partition level that would respawn when its cell reloaded, a robin material whose Custom node lerp kept only the red channel and rendered the patch grey, and an NPC that gives way at the kerb only to actors tagged Vehicle.
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Only the Fins
A cooking overlay in Unreal Engine 5.8 that browned only the fins of a fish because the body was two-sided and the overlay was back-face culled, Niagara smoke that rendered as hard vertical glass sheets, a borrowed steam system whose spawn rate defaulted to zero, venue music that replayed the end of a track after a hitch, and white outlines round telegraph poles against grey cloud from r.VolumetricCloud.ApplyFogLate.
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One Metre Past the Hook
A fishing fight in Unreal Engine 5.8 that snapped the line within 15 seconds whatever the player did, a caught fish that slid up the rod and ended up speared on it, and a CableComponent line that always finished a metre past the hook because EndLocation defaults to (100,0,0) relative to the end component - plus a fold-out chair, a five-minute snooze and a disposable BBQ you light with a lighter.