Devlog · tag
metahuman
23 entries tagged “metahuman”.
-
Mean Free Path
A MetaHuman neck tattoo that looks missing in PIE in Unreal Engine 5.8 but is rendering under the hair and across a UV seam; also a released player re-arrested inside the police station within four seconds, river water that reads opaque lime and then orange as its absorption path is tuned, the log line IXWORLDITEM no mesh row, and a scissor pouch skinned inside a pair of jeans.
-
Kicking-Out Time
A Local Fog Volume that vanishes around the player standing inside it in Unreal Engine 5.8; also an NPC who looks seated on nothing outside a kebab shop at four in the morning, a parcel of chips hidden inside her trousers, a barber who walks out of his own shop on a Monday, and a hairdresser's ceiling that renders black while the room below it is lit.
-
Under the Carpet
Ground-floor rooms in Unreal Engine 5.8 show grass or grey speckle through the floor because the house sits a few centimetres below the landscape; also a MetaHuman whose belly will not shrink from the side because the body is baked into the rig, tattoos that render as scattered fragments under a masked material, and Play In Editor crawling at 1 fps with VolumetricCloudShadow taking 668 ms a frame.
-
Blocking Wait
Unreal Engine 5.8 editor appears frozen on "Updating Texture Streaming Data 0%" and on the first save of a new material, with two ShaderCompileWorker processes idling at about 25% CPU for hours, because a Custom HLSL node read .w from a VectorParameter whose default pin is RGB (float3); also a council hi-vis vest cut from a Fab shirt, MetaHuman bodies whose pinned girths Fat and Muscularity sliders cannot move, road-profile FBX files that import 100 times too small at 0.01 scale, and 1.14 million cubic metres of cut and fill for a new estate.
-
Off Duty
NPCs stuck at zero speed just inside their own open front doors in mirrored houses, because the door's nav links ran along the hinge line where the open leaf lies; thousands of "Blueprint Runtime Error - Attempted to access BP_Citizen_C pending kill or garbage" lines from a None check that a destroyed actor passes; a council worker whose walk to work ended at a navmesh island; and a whole cast re-dressed in parametric MetaHuman garments from Fab, where a recolour bound on the mesh never showed because the build's Blueprint overrides material slot 0, a Fab shirt ignored OpacityMask, and a trouser waistband poked through every untucked shirt.
-
Out of View
A monster whose 3D sound played 14-30 m underground in Unreal Engine 5.8 because its stored position always had z = 0, a Blender character that imported 35 cm short because a x100 scale left the pose matrices in metres, Python-built Nanite track meshes that reported zero bounds after an editor restart and vanished, MP_Displacement hidden from UE 5.8 Python, three strip-club dancers, a worn mud track baked from 30 simulated races, and 2,986 houses placed on a hill.
-
Keyholder
A Fab outfit that imported into Unreal Engine 5.8 at about a fifth of its size because Interchange quietly took over the FBX import and ignored FbxImportUI, skin poking through a fitted MetaHuman garment under animation, an NPC who stood at home all day with no error because her MoveTo destination sat off the navmesh, a front door that opened into her own hallway and blocked her, and a receptionist the town only spawned when the player was nearby.
-
Party Wall
An Unreal Engine 5.8 river that drew no water for 2.9 km while buoyancy, current and water audio all still worked, a doorway cut into a wall mesh in Blender that made the navmesh vanish from a cellar staircase five metres away, a MetaHuman doorman who slid instead of walking because his in-place walk clip moved each foot about 1 cm, MetaHuman clothes that froze while the body animated, NPCs who could not open their own front doors, and a PIE session at 1 fps that made the MCP server report itself unavailable.
-
Root Lock
A seated MetaHuman in Unreal Engine 5.8 sinks back through his chair because Force Root Lock was on in a clip whose seat offset lives on the root track, raises his pint to his right eye instead of his mouth, never empties his glass, and carries it back from the bar tilted 60 degrees; plus a camera that looked inside two buildings with no collision that turned out to be HLOD stand-ins, and a bus that drove through the police car in the game's opening.
-
Crosshair First
An interaction line trace in Unreal Engine 5.8 that starts at eye height instead of the camera and misses small objects under the crosshair, a grow lamp that looks lit at start because another actor's BeginPlay resets it under World Partition, pressing E with a full hand silently destroying the held item, and a translucent ghost that is invisible at 5% opacity and darkens the room instead of glowing.
-
Shuffle Turns
A MetaHuman walk clip that made two snooker players walk 20 cm crouched because it carried another body's bone lengths, a turn-in-place animation whose planted foot skated 20-70 cm because the clip was a shuffle, a one-metre teleport at every corner of an offset path, and an Unreal Engine 5.8 editor crash in USoundCue::Parse from a SoundNodeRandom whose child_nodes were set from Python.
-
Two Frames
A Blueprint snooker solver in Unreal Engine 5.8 pinned at its MaxSubsteps cap and a
-
Empty Sleeves
A garment loaded in Marvelous Designer 2026.1.149 sits above the avatar with both arms
-
Collapsed to a Point
A mesh that imports into Unreal Engine 5.8 with smaller bounds than the file it came
-
Ground That Isn't There
Animals falling to their deaths through streamed-out landscape in Unreal Engine 5.8,
-
Agreeing on the Wrong Answer
A frame of snooker that looked like a close game turned out to be two players
-
A Gap Down Each Side
A Sunday spent on a secret society. Fourteen men who drove themselves in, parked
-
Four Centimetres Under
A man stood outside the depot having a cigarette and James asked whether he was on
-
It Was Never the Frame Rate
A nine-second shot of a man in a lorry cab looked like it was running at fifteen
-
The Box That Was Not a Box
A day building the physical kit for the eBike food-delivery gig - a top box, a paper bag, a rear rack and a branded courier jacket on a MetaHuman. Four things went wrong and every one of them passed a check first: a box whose faces all pointed inwards, a wheel radius three separate maths fits got wrong, materials that reported themselves bound while the mesh shipped grey, and a logo that was invisible because it was plugged into the wrong colour layer.
-
The Score Kept Improving
A police uniform's torso was rebuilt for a fortnight while an automated coverage score kept improving and the same holes kept appearing around the neck - because the gate filtered out the two regions being complained about.
-
Four Sessions Down to One
The end-to-end route from a reference photo to a dressed, animated NPC in Unreal 5.8, and the traps that had to be paid for one at a time before it became repeatable.
-
Clothes for Somebody Else's Body
A garment that looked perfect in the rest pose slid down and tore apart the instant the character walked, and the cause turned out to be the mode the clothing was being driven in rather than anything wrong with the clothing.