Devlog · tag
pie
2 entries tagged “pie”.
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Under the Carpet
Ground-floor rooms in Unreal Engine 5.8 show grass or grey speckle through the floor because the house sits a few centimetres below the landscape; also a MetaHuman whose belly will not shrink from the side because the body is baked into the rig, tattoos that render as scattered fragments under a masked material, and Play In Editor crawling at 1 fps with VolumetricCloudShadow taking 668 ms a frame.
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Home Lights
A third-party C++ plugin that would not build in Unreal Engine 5.8 (UHT "Unable to find" on a using alias, TWeakObjectPtr operator bool deleted C2280, GetPolyAreaID C2660, GetAnimationBudgetHandle private C2248); a PIE crash on "Attempting to use a container element which already comes from the container being modified" when closing a looped road spline; a DirectionalLight that switched itself off 41 seconds into PIE because a house-lights system adopted it as a house light; ShowFlag.EyeAdaptation 0 outliving PIE and blowing the editor viewport white; navmesh routes over 61 cm garden walls where AgentMaxStepHeight 55 changed nothing; and NPCs who arrive at the chippy and stand outside against the wall.