Devlog · tag
tattoos
2 entries tagged “tattoos”.
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Mean Free Path
A MetaHuman neck tattoo that looks missing in PIE in Unreal Engine 5.8 but is rendering under the hair and across a UV seam; also a released player re-arrested inside the police station within four seconds, river water that reads opaque lime and then orange as its absorption path is tuned, the log line IXWORLDITEM no mesh row, and a scissor pouch skinned inside a pair of jeans.
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Under the Carpet
Ground-floor rooms in Unreal Engine 5.8 show grass or grey speckle through the floor because the house sits a few centimetres below the landscape; also a MetaHuman whose belly will not shrink from the side because the body is baked into the rig, tattoos that render as scattered fragments under a masked material, and Play In Editor crawling at 1 fps with VolumetricCloudShadow taking 668 ms a frame.